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| TRAIT SETS |
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Mines of Moria introduced the idea of Trait Sets, which allow classes to perform varying, specialized roles in a group. Slotting a certain number of traits within a trait line also provides additional bonuses to specialized roles, with more traits resulting in more bonuses. Additionally, slotting the maximum number of traits within a particular trait set (5) grants the ability to equip special, powerful, trait-set legendary traits that compliment the line. Note: The pre-Moria legendary traits continue to function as before, and do not require specific traits to be pre-slotted for use. Traits can be mixed and matched as the class sees fit. And while you do get certain bonuses for focusing on one trait set, versatility does have its own usefulness. Also, trait choices can be heavily affected by the make-up of the fellowship, so it's best to keep some degree of revolvabilty within your trait and trait set choices. Traits are ultimately malleable, so you might want to try them all out and see what suits your play-style the best. |
| Leader of Men | ||||||||||||
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The "Leader of Men" trait line focuses on the captain's original, utility strengths and flexibilities, including his ability to markedly strengthen his fellowship, and beef up his heralds with his incomparable buffs and support.
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Blood of Numenor |
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Tip: This trait makes a very useful, in-combat rez skill even better. Recommended.
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Captain of War |
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Tip: This trait is generally recommended, in allowing you and your fellowship to be buffed for even greater attack speed.
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Composure |
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Captain’s Victory |
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Defiance |
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Tip: It is strongly suggested you equip the trait, "Defiance" as this will make “Last Stand” last for 25 seconds instead of 15, and also give you a Morale heal at end, so that after such a heroic act, you don’t go and die unheroically.
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Loyalty |
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Tip: This is a good trait to equip, especially during early levels, when you will depend on your herald often as an off-tank. |
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Precise Ally |
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Tip: Acquiring this trait isn't quite as easy as it sounds. First you have to acquire the traits "Captain's Hope," "Captain's Victory," and "Captain's Valour," and then summon your herald 100 times to get the trait.
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Tactical Prowess |
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Master of Oaths Legendary |
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| Tip: Once you attain Kindred reputation with the Iron Garrison Guards in Moria, you must buy the book "The Master of the Charge" from the Guard merchant, in order to get this trait. Currently the book states that it is the final trait in the "Lead the Charge" trait line, but this seems to be an error because it also states it grants the "Master of Oaths" trait. | ||||||||||||
| Hands of Healing | ||||||||||||
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The "Hands of Healing" trait line substantially ups the healing talents of a captain, allowing him to breech the gap between his more usual role of back-up healer and that of a main healer, when the need arises.
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Captain’s Hope |
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Tip: If you equip this trait, the Morale bonuses are significantly increased, and you and your fellowship also get a +1 bonus to your Hope. It is generally recommended you equip this trait.
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Deeds Before Words |
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Fear No Darkness |
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Tip: Equipping this trait will significantly boost your “Words of Courage” main heal, which is helpful in all situations, especially for a captain with a healing-focused build. Recommended.
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Now for Wrath |
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Tip: Every captain should equip this as soon it becomes available to bring a steady pulse of background power to himself and his fellowship.
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Strength from Within |
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Strong Voice |
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Tip: This can be useful to help conserve a captain's power pool if he's often in intense situations that find him at a lack. |
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Subtle Command |
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Tip: Although a captain often wants to generate threat, he can also choose to make himself less noticeable if he is focusing on being the backup, or main healer.
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Hands of Healing Legendary |
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| Lead the Charge | ||||||||||||
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The "Lead the Charge" trait line at last gives captains the long sought-after ability to deliver significant DPS, generate and hold Threat, and efficiently fill in the role of the all-important tank/off-tank when necessary.
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Adherant of Elendil |
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Battle-master |
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Captain’s Valour |
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Tip: good trait to equip when you are grouped with DPS classes, and want to take down enemies quickly.
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Expert Attacks |
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Tip: This is an excellent trait that gives a significant boost (5%) to all your critical skills, and allows greater chance for the high damage criticals of "Devastating Blow."
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Focused Strikes |
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Intimidation |
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Renewed Voice |
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Tip: This is also a useful trait because it allows you to return to a Battle-readied state more quickly, which is necessary for using some of your more powerful skills.
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Turn of the Tide |
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Tip: This is a very good trait for soloing, to help you manage and control several enemy targets at once, especially at the earlier levels.
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Master of War Legendary |
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| SHADOWS OF ANGMAR LEGENDARY TRAITS | |
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Defy Corruption Legendary |
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Tip: If you are lacking a minstrel, and find yourself having to fill on the main healer’s role, or if you find yourself or your group in a particularly tough instance and are having trouble surviving, you might want to beef your rez ability with this trait. Book 14 Update Defy Corruption will now grant temporarily increased ability scores to any fellowship member revived by the Captain's “Escape from Darkness” skill. Fellowship members will now revive with a hearty buff that will temporarily make them much sturdier in the face of danger. |
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Oathbreaker’s Shame Legendary |
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| Tip: A very good choice for your secondary legendary, after In Defense of Middle Earth, because every class can benefit from it. Its increase to a fellowship’s (or your) damage will help bring down enemies quickly.
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Shield of the Dunedain Legendary |
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| Tip: Slot this trait for more specific situations, as when your group may not be as solid as it needs be, and you need to help keep the minstrel, etc. alive. Otherwise, it’s not as overall useful as other legendary traits.
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In Defense of Middle-Earth Legendary |
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| Tip: Without a doubt, this in the essential captain legendary trait, hands down. The only time you’d not want to slot it is if you are grouped with another captain who has the trait, as they do not stack—in which case you should choose another legendary to benefit your group with. | |