Warhammer Trailer

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Orbawyn
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Warhammer Trailer

Here is a game that is very close to release.

I am impressed with the level of detail, the action and the back drop that Mythic put in to their trailers for this game. Take a look at the latest one.

Warhammer Trailer

its streaming so if your connection is a little slow then you might want to pause it till the whole movie downloads

Urich
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Looks pretty cool

I'd like to see more of the lore that Warhammer has to offer, and less action combat. But a cool trailer none the less.

I'll certainly be trying this one out if I can.

Newmoon
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That was. . .

Orbawyn wrote:

its streaming so if your connection is a little slow them you might want to pause it till the whole movie downloads

I think that was my problem when I tried to watch it the first time. I'll give it another go after downloading it 100% and let you know what I think.

Orbawyn
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warhammer lore

The Movie actually had lots of lore but you would not know it unless you were a fan of the table top game.

if you are interested check this site out
http://www.warhammeralliance.com/forums/showthread.php?t=6181

they have links to guides and to the Gotrek and Felix series of Novels that flesh out the Empire and Dwarf sides of things. Its a fun series I would recommend if you are looking for light reading entertainment.

Three are many others that cover the different races. There is a graphic novel that about a Dark Elf that sheads light on the lives, standards, and rules that make up an evil race.

The thread also has lunks that takes you to the table top game site for eack of the races. there is a dremendous amount of background here as well.
At least check out the dark elves page. it tells you where they came from why they are evil and their motivations in the world.

The game has been going on for over 25 years. There are 15 races each with dozens of archtypes. The artwork is pretty cool and the samples of the painted miniatures are amazing.

Hernuk
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Theres a 10 days trial period

Theres a 10 days trial period to test the game. Now a lot of players have left the game cause the continous bugs and fatal lag. It is a good game, but need a bit time to solve some initial problems and readjust class blance.

I was playing from the beginning i like it a lot but from a time to now i had a bad experience playing cause multiple causes. Anyway as i said it is a very good game but need time.

Urich
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I see

Ya, too often do games, espcially MMOs, need just few more months, or even a year, just to get that last bit of polishing and balancing done.

Orbawyn
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I have been playing again

Our old server was closed and an option given to transfer to another. I did that and am quit pleased with the large number of players. All the Tiers open RVR are always open with at least one war band to join. the scenarios are more hit and miss but are still quite accessible. I am mostly playing in Tier 3 now with a couple of characters near 30 and ready to move to tier 4.

I haven't seen a capitol city attacked yet but have seen it get close a couple of times. I am also impressed with the cooperation of the players on the new server. I'm on the Phoenix Throne server so if anyone starts to play again and needs to transfer I suggest you go there and look up Orbawyn or Ostagoth.

Hirunath
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Hopes and crushes

Ah Warhammer.
I have been a fan of the table top game since I was 13 that's 12 years now.
I was excited when a new warhammer game came out. There were several before like Dark Omen.
But this one was to be an online game. Much to my dissapointment it was cancelled. There went all my hopes of running around as a dwarven warrior splitting orcs and squeezing goblins. But then out of the shadows a new developer arrived and picked up the game. HUZZAH.

I followed the progress with eagle eyes and I saw classes being developed and classes being cancelled again. One of the big losses was the hammerer. My all time favourite dwarven model that formed the dead centre of every warhammer tabletop game I ever played.
But there would be other cool things so I stayed with it. Then the day came off the release. I was excited and wanted to play right away but for the fact that i was still on holliday in new york at the time. Curses on parents planning vacation. So a week after the release I rushed to the store and bought my copy. I looked for gamecards as i wanted to buy at least two to start with. But what did I notice. There were none. Ah well I'll come back later I still have the 30 days playing time offered with the game.

I came home installed the game and after a BIG patch download (this game was out 1 week what the hell am I doing patching it allready) and started playing and all was good. I was making progress and most off all I enjoyed it. The slow player that i am i loose myself on small things that are fun and let me explore the game but don't really help my character onwards to the end level. But that was no problem in warhammer as there were things to do for every level. PVP was available from the very start and that's what warhammer is all about. Smashing each other with big hammers and sharp swords or burn them down with fire and brimstone. I was having the time of my life.

Then dark clouds began to gather I was nearing the end off my 30 days playing time. So off I went to the store to buy a gamecard. Seeing I have no credit card I had to rely on gamecards. I walked into the store and looked around. Hmm not a single gamecard in sight. They must all have sold out I presumed. So I went to the counter and asked about these cards when the new shipment would arrive and if I could order some. They checked the system and apprently they hadn't gotten a single shipment yet. The first release of gamecards in my country was still 1.5 months away. I was shocked. That was absolutly a BIG marketing blunder right there. What was GOA thinking? So I went back home to enjoy the last gaming day from my subscription and hoped for a batch of luck.

This luck arrived in the form of my best friend joining WAR as well and I could use his credit card to pay my subscription and I payed him back with bank transfer.

So together we enjoyed the game but they had lost a lot of members in that gamecard Fiasco.

By that time I had noticed some bugs but none were really that bothering that they took away gaming experience.

Then a new batch of dark clouds began to gather. In an effort to boost player activity they began to merge servers and close down servers. I first started on a PVP/RP server which to my opinion is the way WAR needs to be played. I don't like coming across an orc standing in the middle of a dwarven land with a name like "IoWnzU" and not being able to seperate his head from the rest of his body. So when my server closed me and my entire guild shifted to the last PVP/RP server. All was good there for about a month. PVP instances weren't very active but you could join about 4 in a 5 hour gaming time. Not very high but enough for a medium player. Apparently there were people who still didn't deem it enough and started complaining and leaving. So another server shift was nescecary. The problem here was we had to choose from 2 servers A PVP one or an RP one. That was a choice I didn't want to make. it was choosing between orcs dancing in front of you with you being unable to do anything about it or fight players with the name like "IkiilU" or "Megahealer" which wasn't very appealing either. So we decided to move to an RP server as the names bothered me the most. Half our guild left for one server and the other one went to the other. So a good guild with nice players and a good understanding dissapeared over night.

Meanwhile we were spammed with patches that solved class balance and bugs but introduced bigger bugs and bigger class unbalance. The warriorpriest and disciple of khaine thrived as they became unkillable and the Ironbreaker and runepriest (my classes). could only hit like a kitten and was frustrated after being raped by yet another disciple of khaine. Or in case off my runepriest THE healing class in the game. Was out of a job becaue of the warriorpriests healing themselves and other arround them while caving in skulls.

My brains began to boil. Frustration was rising and I began to doubt about my willingness to continue on. But being the hardcore fan I was I decided to stick with it things couldn't get any worse.

Or so I thought. Once more there was a server merge in order to maintain population on servers. Here it was that they lost me entirely. My dwarf ironbreaker named Tordan. Tordan being a proud name I used in every game I ever played being on the PC, tabletop or console was named Tordan. I joined the game early enough to grab that name for myself and I was proud of it. Everybody in every game i played knew me as Tordan. If they came across a Tordan 90% chance it would have been me.

So I changed servers once more. All went well till I clicked the button "Change server".
Out of a little black corner of my PC came a small pop-up screen.

This screen said "This name is allready taken please select another one."

The sky came down. Fire brimstone all those nasty things you could immagine. My name Tordan was taken. So I did the most disgusting thing ever and I added an H to the name making it Thordan. I showered for 5 hours after that so disgusted was I of myself.

I went to look for this Tordan and see what he was all about. It was a LVL2 chaos player that has been inactive for 2 months. It was a forgotten character in a corner somewhere hoping that one day it would see day light again. For that I "the mighty Tordan Stormhammer" had to give up his name?

That was it. I couldn't take it no more. finito. bye bye. auf wiedersehen and all other languages you can think off.

5 months of server changing, game destroying bugs, lag up the wazoo and class unbalancing acts. I ,Niels Schepers a hardcore Warhammer veteran of the old days, clicked logg off for one final time and during the last month playing time I had I never went back. Not even when I was bored like hell.

There were so many hopes. Warhammer has such a great lore. 25 years of experience to pull from. It could have been beautifull. All that was crushed by bad server provider and a too early release done so they could release before "Wrath of the lichking". Bugs and class unbalancing acts weakened the game and laggy servers with forced server movements every month or so finally gave it the dead blow.

All those hopes were crushed.

RIP Warhammer

Ps. Sorry about the rant. I had never written it down but this was my chance and you are my audience. If you read it all that is :D

Velvyn
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You know, I think Warhammer could have been totally sweet, too..

Read your rant, and you have every right to be ranting XD. Especially with that level 2 chaos loser with your name, jeez, that has gotta be frustrating. I played Warhammer online, (never the tabletop,) and had loads of fun, but there were definitely some serious issues with class, ahem, "unbalance" (lol.)I played a Swordmaster, and had loads of fun for alot of it, but I do recall how us Swordmasters were, as many put it, not bad tanks, just not god-sauce like our enemy counter-parts. (THOSE ORCS JUST DON'T DIE!!!!) Well, who knows, maybe they'll fix everything out before too long, and I might try it again, sometime.

Hirunath
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daddy's little destruction

You are correct sometimes it seems like mythic prefered the side of destruction and made them powerfull.

On the other hand for them being orcs and chaos and all they were a lot more coordinated then us.
PvP instances nearly all went the same way.
The start sign was given. Everyone ran out to the middle of the field fighting everyone they could see in a strategically unimportant place. Meanwhile destruction moved with military precision executing attack after attack.

And who was charged with defending the flag? Me and my crew.
I was standing back healing my ass off to keep my 2 ironbreakers an engineer and bright mage alive while we were getting swamped in orcs chaos and elves that simply came from our flanks avoiding the big mob fighting in the centre of the map over some boltthrowers.

While we held out as long as we could I don't have to mention that we didn't win a lot of matches.

*gah bad memories come flooding back*

Orbawyn
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sorry to hear of your bad experience

I have been lucky that my Character names were all available. I have played Orbawyn since my first day on DAOC when it first opened. That name has followed me from there to Horizons to WOW to DandD online to Lotro and finally to WAR. He has even made a sojourn to a pen and pencil D&D game we played online a few years ago. I may have used that name in never winter nights and SWOL- hard to remember.

War is a great game if you like RVR. I am playing it almost every day and find it well balanced. The deciding factor is usually which side is better organized but some times by which side has more tanks or more healers.

It is too bad the dwarf hammerer was canceled but the slayer has been a lot of fun to play.
between my 3 main characters I have probably been in 30 keep attacks and nearly as many keep defenses. I would not say that either side has an advantage other then basic intelligence of the players.

This is the one thing that I wish we had for LOTRO a good RVR system. Maybe in the future somewhere.

Urich
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I know what you mean. . .

Hirunath wrote:
You are correct sometimes it seems like mythic prefered the side of destruction and made them powerfull.

On the other hand for them being orcs and chaos and all they were a lot more coordinated then us.
PvP instances nearly all went the same way.
The start sign was given. Everyone ran out to the middle of the field fighting everyone they could see in a strategically unimportant place. Meanwhile destruction moved with military precision executing attack after attack.

And who was charged with defending the flag? Me and my crew.
I was standing back healing my ass off to keep my 2 ironbreakers an engineer and bright mage alive while we were getting swamped in orcs chaos and elves that simply came from our flanks avoiding the big mob fighting in the centre of the map over some boltthrowers.

While we held out as long as we could I don't have to mention that we didn't win a lot of matches.

*gah bad memories come flooding back*

When I played WAR, there were some times that it felt like Order sucked, and Destruction was made up of entirely professional gamers, but I think that it is merely a matter of perception as I've heard of Destruction players who say vice versa. I'm not sure how long you played but after playing it some sometime, you'd that sometimes the side you're playing suddenly is kicking a lot of butt. The general power and the skill of players at different tiers kinds of ebbs and flows over time.

EDIT: There seems to be something wrong with the way quotes are displaying at the moment. I'll see if I can fix it.

Hirunath
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True true. I have had those

True true.

I have had those moments. Those were the moments that you would have several players who actually listened to you and started to cooperate.
You didn't need many of them just a few would do the trick.
Everyone bunched up around the flag doing what they did best. Healing burning shooting.
With someone leading them (Usually me) they coordinated a great defence. Instead of going out against everyone in sight they focussed their attacks on targets I called out. While one melee character was focussed on interupting the guys that tried to pick up the flag.
Those battles went smooth and we shredded through are targets like there was no tomorrow.
But it only lasted for 1 or 2 battles as we were being divided again and those players who enjoyed teamwork went offline or off to do quests.
Well you can't win em all I guess.

Greetings
Niels

Newmoon
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I really liked it. . .

The RVR in Warhammer was a lot of fun (other content was kind of meh), much like in DAoC which I loved, but faster and less of a pain when you wiped/died. I didn't play Warhammer very long though, as my system at the time couldn't handle all the chaos and I usually just ended up watching a slide show of my character dying what I guessed was a fast and agonizing death. It's too bad because I think it would have been a fun game (minus the issues people brought up) for our full kin (we just had some of us there), who work well together with that kind of co-op stuff, and I have missed a good RVR game since leaving DAoC--which is debatable whether it was a good RVR game. :)

I agree with Orbawyn that it's what's lacking in LOTRO, but I can see that the lore doesn't really allow for it in the way other games might.

Urich
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DAoC

Newmoon wrote:
...and I have missed a good RVR game since leaving DAoC--which is debatable whether it was a good RVR game.

Oh it most definitely was a great RvR game. But as the game has aged quite a bit at this point, it kinda seems like the whole system could be re-built from the ground up; That why I look forward to the idea of a DAoC 2. And hey, it would be cool if they added like 2 new countries. I mean DAoC it was:

Hibernia - like the Celts
Albion - like the Brits
Midgard - like the Nords

It would be cool to have 2 or 3 more countries that were like the Asians, and then the Middle-Easterner, or Africans.

However, I guess some would argue that WAR was sorta like a DAoC 2; But I would honestly like to see a full-fledged DAoC sequel.

Orbawyn
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cooperation is a beautiful thing

I agree that when you can get a couple of players to follow anyone lead it you get better play and alot more fun. Even in PVE games its necessary to have good leadership and followers to do hard quests.

In RVR and PVP it makes all the difference. The hard part in any pick up situation is communication not just cooperation. A group of people that have played with each other for months or even years is really noticeable. In RVR situations though, you have to rely on other players. It is the nature of the beast. In DOAC I had many good moments and a lot of fun with the RVR battles, but just as many that were trully uncordinated disasters followed by a long ride back to the battle. When I first played it was difficult to find a battle sometimes and there were no quick ways around the battle field.

What I am finding with WAR on the Pheonix Throne server is that there is a large base of expereinced people playing and a lot of good cooperation. Now remember this is a game devoted to rvr. 80% of the players do nothing else so they are getting good at it. Both sides are very good. What now determins who will win is not how well you can corridonate the attacks of the 4 groups in your warband but how well you can coordinate the actions of your groups and the other warband that is following you around. Taking a well defended keep requires each of the 4 basic clasics to do their job.

You need at least one full group ( 6 players) on each of the posterns to keep enemy players out. You need tanks on the rams on the ram, and ranged shooting at the oil and healing classes in each group. Melee and ranged dps need to keep enemies from charging in to the keep at the main gate.

Once inside fighting the lord often seems chaotic (It is a battle) but each class needs to know their spot to fight from and what do. Its pretty simple and now i don't see the need to line up people by class n the steps (tank, melee dps, ranged, healer) people just do it.

Taking a keep is hard only when there is a large enemy presences inside.

An other thing to note is that lately the rvr groups are cooperating on the pve content as well. There is a huge reward in experience, reputation, and influence if you can lock down an area. to do that you need to take all the objectives (BOs) and both keeps, but you all so need to be beating the enemy in the scenarios and holding your own in the PQs ( public quests). What has just started happening is that after a WB has taken the keeps and BOs they sign up for the scenarios and then do PQs until they get in. having one or two balanced groups in a Scenario is a huge advantage.

I agree with Mirial that the PVE content is lacking something. Im not sure what it is, there is story and history and great art but none the fun. Its funny. Maybe it is because the RVR is just so much more fun I usually dont do the PVE content consistently so am not following the story like i did in other MMOs

Urich
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True

RvR in WAR was great, and hopefully they'll only make it better. If time permits, WAR is a game I'd like to play some more. In my short time playing WAR, I honestly felt that thier RvR was just about perfection of the formula first introduced in the DAoC battlegrounds; They were a whole lot of fun.

But I'm rather focused on LOTRO and getting to the Watcher at the moment. Now that I think about it, LOTRO is sort of the inverse of WAR: Extraordinary PvE content and rather lacking PvP, or rather PvMP, content. Interesting.

Orbawyn
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LOTRO PVP

I have enjoyed pvp in LOTRO alot. After I turned 50 I was at it almost every night for about 3 months. It was alot of fun and there great moments of play. I saw some very good leadership that made a real difference in the out come of battles. The built in voice communication really helped with pick up groups. Like in the PVE Play people were helpful in getting new players up to speed.

Unfortunately a lot of the time the play consisted of nothing more then large groups of players shuttling back and forth across the field as one side gained advantage and then lost it. Gaining levels was slow and hardly any reward existed for playing other then the excitement of playing against real thinking opponents.

I haven't played any pvp in LOTRO since Mines came out. It might be worth checking out once I have all my gear and have hit 60.

Doing the PVE content of LOTRO is fun expecially when it is your first time though an instance. I agree with Urich. LOTRO is the king of PVE content for any MMO. But I will have to take PVP over PVE play. I can play the same scenario in PVP over and over again because each time there will be something different. Raiding the same PVE instance again again gives me a true understanding of Bill Murry's character in "Groundhogs Day".

Newmoon
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I can't say

I can't say I like PVP more than good PVE. If a PVE instance is done really well and complex, like say The Forges of Khazad-Dum in LOTRO, I find it's not that fun going through it the first time, because almost always it's disorganized and chaotic: everyone wipes--not fun. Unless you have a guide who knows how it runs, and tells everyone what to do. Then in that case, there's no thrill of discovery, so it's not as much fun either. Good PVE raid content, like in LOTRO, is best done two or three times when you are starting out, to get how to solve the puzzles or work the dynamics. That way you get to see yourself making progress and solving it, to complete it successfully. It works better if you have a good group, but that goes for either PVE or PVP content.

Good PVE content (outside of raid content) is usually more interesting IMO because you follow the story like a good book--it continues to move. PVP can be fun if done right, but ultimately all it is is a battle for who is the latest king of the hill. Sure the dynamics might change a bit for each fight but at the end of the day you are just running the same thing over and over again: I'm the king, you're the king, I'm the king, ad infinitum, which IMO represents more of a Groundhog's Day scenario.

After all, even in Groundhog's Day Bill Murray's character could manipulate the characters to change the way they responded to him, :) but ultimately it was the same territory he traversed day after day, that began to drive him mad. It really goes no where in the end IMO, so I like PVP as long as there is other content to do as well. PVP often lacks the imagination that good PVE does, and it's not really concerned with it; it's more about what you can prove in the moment. You don't gain any real movement ahead other than temporary bragging rights. At least I see it that way, so I can't do it exclusively without getting a bit bored after a bit, like I'm spinning my wheels.

On the other hand, PVP makes a really cool addition to good, developed PVE content. I really liked the dynamics of DAoC, in that you got a good version of both, especially with the Labyrinth content, which was for the most part way fun. I also liked going between the pure PVE stuff and the RVR. The Battlegrounds were the most fun, but a few later RVR raids were pretty memorable too. Warhammer Online's PVP reminded me a lot of the Battlegrounds in DAoC. It was a lot of fun, especially with a group you knew and coordinated well with. But there's no way I could do it exclusively day after day, and the PVE content just never grabbed me to do in its place.

I did LOTRO PVP, like, once, and was frustrated part of the time and bored silly the rest. I couldn't get into it at all. Others' mileage may vary.

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