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The large circular icons are what appear in the legendary item panel, and the smaller versions of those icons appear on item tooltips. As you can see, each pair of legacies has a color associated with it. Tiers 1 and 2 are bronze, tiers 3 and 4 and silver, and tiers 5 and 6 are gold. You may also notice that the icon for each tier is made up of a number of lines exactly equal to the tier of the legacy itself. A tier 1 legacy is a single line; a tier 2 legacy is 2 lines, and so on. The weapon legacy at the very end is always the same icon, and only shows up for weapons in the legendary item panel. There is no tooltip equivalent for it.
Now, in the image of the legendary item panel above, 5 legacies are visible, including the DPS legacy, but you may notice the scroll bar on the right side of the list of legacies. As it turns out, there are actually 6 legacies total on the item, but the last one is below the field of view in the panel. Just use the scroll bar to view any legacies you cannot currently see.
For the legacies that we can see, I will now go over each one just to confirm what they mean.
L1: DPS Legacy This first legacy is the weapon’s DPS legacy—as such it has no tier. It is currently at rank 6, which for the level and quality of the weapon in question sets the DPS to 47.0, and it would cost 70 legacy points to purchase the next rank. To see the actual damage range of the item itself, we could view the tooltip by mousing over the item’s icon. You can also mouse over each legacy to get a tooltip which shows the costs and values of all remaining ranks of a legacy, though it doesn’t say anything about ranks that have already been purchased.
This is also the legacy that is currently selected, for the purposes of the “Rank Up” button found at label ‘L7’.
L2: Tier 4 Improved Strength of Morale Regen Legacy This second legacy is a “normal” randomly generated legacy, as are the rest of the legacies. In this case, it is tier 4, as shown by the silver icon. The legacy itself improves a Hunter’s Improved Strength of Earth skill because it is found on a Hunter’s legendary melee weapon. No other legendary item type—not even a Hunter’s ranged weapon—will ever have this legacy. The legacy is currently rank 3, which grants an additional +360 points per minute to the morale regeneration of the skill it lists, and it will cost 10 points to advance to the next rank.
You may notice that this information is a bit abbreviated, making it potentially difficult to tell exactly what a legacy does. If there’s ever any question about a legacy’s effect, I advise you reference the list of legacies and their effects which will appear in a later section of this guide. Also, keep in mind that the amount of bonus a legacy gives can be affected by the equip level and quality of the item itself, giving different values at the same rank for different items.
L3: Tier 3 Melee Critical Rating Legacy We’re become more familiar with legacies and what they mean now, so I won’t spend as much time on each one. This legacy is tier 3, as we can see from its silver icon. It improves the Hunter’s melee critical rating across the board. It is currently at rank 5 which grants +340 rating and would cost 45 points to advance to the next rank.
L4: Tier 6 Blindside Critical Rating Legacy This legacy is tier 6, which is the highest tier a legacy can be. It affects a Hunter’s Blindside skill, giving it a better chance to critically hit. The legacy is at rank 9, which is the maximum, and grants +416 critical rating when the Hunter uses the skill in question. The section of the legacy info which would normally give the cost for the next rank informs us that the item is already at maximum rank, in case there was any doubt. Also, remember that some legacies have a maximum rank of less than 9.
L5: Tier 6 Swift Stroke Parry Rating Buff Legacy Another tier 6 legacy, this one affects the Hunter’s Swift Stroke skill, granting it an addition bonus to parry rating when the skill is used. It is rank 2, which results in +283 parry rating from the skill, and it would cost a mere 4 legacy points to advance to the next rank, thanks to the high tier of the legacy.
This is the last visible legacy in the panel, but keep in mind that there is one more than can be accessed from the scroll bar on this particular item.
L6: Legacy Points This small bar contains information about the item’s legacy points, showing how many it has, and how many have been spent. We can see that for this item, there are only 2 points available, and that a whopping 483 have been spent to advance the various legacies to their current rank. Unfortunately, at this time there is no way to tell just exactly how many points have been spent on what legacies, unless you have some kind of chart to reference, but given the multitude of legacies and tiers, it would be a monstrous task to compile all that information. Here’s hoping Turbine makes it easier to tell in the future.
L7: Rank Up Button This rather unassuming button is vital to the legacies found on a legendary item. Clicking it will advance the currently selected legacy to the next rank, subtracting the cost to do so from the legacy points available, assuming there are enough. There’s a confirmation window that pops up before this actually happens, which is good because there’s no way to get back legacy points that have been spent, except during a reforge. Spend wisely.
R: Relics Almost as important as a legendary item’s legacies are its relics. Unlike legacies, every class potentially has access to every relic, which grant stat bonuses like Vitality, Critical Rating, and Power. There are 3 types of relics, and one of each type can be slotted into a single item at a time. Relics, like legacies, have tiers. The higher the tier of the relic, the more powerful its effect usually, though depending on your class, you may find that the relics available at a higher tier have bonuses that you don’t need, making lower tier relics occasionally more attractive. Relics are less random than legacies. There are exactly 6 relics per tier, and the list of relics and their effects is static. They can be found from deconstructing weapons, from deconstructing “sealed relics” found as loot in some Moria instances, or from combining 5 relics of the same tier to make at least one new relic of a higher tier—potentially more.
The three relic types are Settings, which tend to focus on physical combat stats; Gems, which focus on tactical combat stats, and Runes, which usually offer large amounts of morale and power as well as other bonuses useful to every class. Relics don’t take up any inventory space in your bags, which is nice because you’ll start to earn a lot of them as you adventure in Moria. Once slotted, a relic cannot be removed except during a reforge. Slotting a new relic will destroy the relic currently in the slot, so be careful. Be sure to check out the complete list of relics and their effects, to be found in a later section of this guide.
R1: Setting Slot This slot shows the currently slotted setting. In game, you can mouse over it to see what it does.
R2: Gem Slot This slot shows the currently slotted gem. In game, you can mouse over it to see what it does.
R3: Rune Slot This slot shows the currently slotted rune. In game, you can mouse over it to see what it does.
R4: Settings Tab This section of the panel shows you all the relics you have in your relic inventory, divided by three tabs into their three types. The Settings Tab will display all the settings you have in the section of the panel labeled ‘R7’. All settings have a violet background in their icon. This is the tab that is currently selected in the panel shown above.
R5: Gems Tab The Gems Tab will display all the gems you have in the section of the panel labeled ‘R7’. All gems have a teal background in their icon.
R6: Runes Tab The Runes Tab will display all the runes you have in the section of the panel labeled ‘R7’. All runes have a orangeish-brown background in their icon.
R7: List of Relics This section of the panel lists all the relics you currently have of the same type as the tab you currently have selected. In this case, the Settings tab is selected, so we can see all the settings the owner of this item has. Each relic displayed here has an icon, a name, and most importantly a tier. The tier is a clue to how powerful the relic is, with higher tier relics being more powerful. Note that like the list of legacies, the list of relics can be scrolled via the scroll bar on the right if there are more relics than can be shown at one time. Each relic can be moused over for a tooltip of its effects.
R8: Slot Relic Button This button will slot the currently selected relic into its appropriate slot on the legendary item. Remember that if there is a relic already in that slot, it will be destroyed by the replacement, so take heed! Fortunately, there’s a confirmation box before this is finalized to help save you from errant clicks.
The Tooltip
The Legendary Item panel is a great way to work with your legendary items, but occasionally you will just want a quick summary of the item itself. Also, you may end up inspecting other players and viewing their legendary items. All of this can be done from a Legendary Item tooltip.
Tooltips of Legendary Items are very similar to those of regular items, but with a few extra sections for those special features which the Legendary Item system provides. Below is an image of a Legendary Item’s tooltip, with labels corresponding to the key written underneath. Compared to the section on the Legendary Item panel, this will be very brief.
N: Name and Title Like the legendary item panel, this lists the item’s custom name and title. In this case, we can see the effect of the title on the damage type of the weapon at label ‘D’.
- X: Experience This is the same experience bar as show in the Legendary Item Panel. Note that you can only see the experience and level of your own items in tooltips. This does not show up when viewing someone else’s legendary items.
- S: Summary This is a collection of general information about the item itself. From the summary we can tell that this item is a One-handed mace which can be equipped in the Main-hand (all legendary Melee weapons are Main-hand only). It is undamaged and has normal durability, and can be equipped at a minimum level of 59 by a Hunter only.
- D: Damage This tells us all the information about the item’s damage. We can see that it does 90-135 points of Ancient Dwarf-make damage (due to the item’s title) per swing, and that it has a DPS of 47.0 with an attack speed of 2.4. Note that the damage range and the DPS can change as the DPS legacy (not visible here) is improved, but the attack speed of an item is based on its type and equip level, and cannot change.
- B: Bonuses This is where any bonuses not covered by legacies and relics go on the tooltip. In this case, we only see the default bonus which appears on all mace weapons of a chance to stun opponents struck by the weapon, but Two-handed weapons will also have their randomly generated innate stat bonuses displayed here, as well as any Class-slot items of Second Age quality or higher. You can read more on randomly generated bonuses in the section on item identification to be found in a later section of this guide.
- L: Legacies This shows all the item’s legacies, as well as points remaining and spent. Each legacy features a miniature icon representing its tier, followed by the current rank of the legacy before the legacy bonus and effect.
- R: Relics Finally, this lists the relics slotted into the item and their effects. Pretty self-explanatory really.
Now we have a solid idea of how Legendary Items work, and how to manipulate them. Next we’ll talk about how you get into the legendary item system.